Zombie RNG
Complete Resource Hub
Your ultimate guide for Zombie RNG Roblox. Find working codes, tier lists, gameplay strategies, scripts, and complete wiki for the thrilling zombie RNG game.
Zombie RNG Wiki
Your complete Zombie RNG Arena Wiki resource - Quick reference hub: weapons, classes, perks, drops, and meta notes
- •Auto Shotgun: current meta king; far superior to Pump Shotgun and melee builds; best DPS for endgame waves
- •Plasma Laser: base ~5k damage, doubles per enemy hit (no limit); must line up zombies; Clip Size is critical
- •Plasma Shotgun: BUFFED (base damage); strong burst damage but ammo-hungry; best with Wastelander + Clip buffs
- •Pump Shotgun: SLIGHTLY NERFED (base damage); Auto Shotgun is much better
- •Gatling Laser: large magazine but underperforms vs Plasma Laser/Auto Shotgun; clip buffs don't add ammo
- •Chainsaw: OBSOLETE - nerfed (base dmg 25 > 15); no longer viable for late game; avoid melee builds
- •Flamethrower: buffed (base dmg 200 > 500); still not current meta but more viable for Wave 100+
- •Katana, Sledgehammer: BUFFED (base damage); still not meta but more viable
- •Grenade Launcher, LMG: BUFFED (base damage); improved performance
- •NEW: Great Sword & Plasma Sword - new melee weapons added to Weapons Shop
- •NEW: Explosive Crossbow (5★) - BUFFED damage, reduced ammo; scales with Fire+Explosives skill; Day 2 reward
- •NEW: Incendiary Shotgun (5★) - BUFFED damage; auto shotgun that sets zombies on fire; exclusive to Pyro Bundle (299 Robux)
- •NEW: Quad Burst Rifle (5★) - shoots bursts of 4 bullets, massive damage; exclusive to Pathfinder Bundle (299 Robux)
- •Fire+Explosives skill: BUFFED scaling - now scales faster than other damage skills (needed after Bullet Pierce added)
- •Current Meta: Wastelander/Scavenger/Scientist (Jan 2026)
- •NEW: Pathfinder (90k, 4★) - Super Skill specialist; 10% chance for Super Skills each round; Bundle: 299 Robux
- •NEW: Engineer (Day 7 Reward, 5★) - placeable Auto-Turret; upgradeable with Wrench; scales with Guns skill
- •NEW: Pyro (100k, 4★) - Fire Bomb starter; fire immunity at Lv2; bullets set zombies on fire at Lv3; Bundle: 299 Robux; decreased level requirements
- •Wastelander: most prominent class (4★); Lv3 nerfed to 50% chance (was 100%); ammo buff nerfed +50% to +25%; lowered level requirements
- •Warrior (Boxer): NEW Lv.2 perk - 50% chance melee attacks grant 10% Health; old Lv.2 melee damage moved to Lv.1
- •Sharpshooter: buffed pistol ammo (+50% to +150%) and crit chance (5% to 25%); now viable pistol build
- •NEW BOSS: Smasher - challenging new boss enemy
- •Bonus Perk unlocks at Lv3; grants random class perk (reroll until desired)
- •Daily Rewards: 7-day cycle with escalating rewards; claim once per day
- •Day 1: 1,000 Resources (Bolts)
- •Day 2: Explosive Crossbow (5★ Legendary weapon)
- •Day 3-6: 5,000 Resources each day
- •Day 7: Engineer Class (5★ - exclusive Day 7 reward)
- •Pathfinder Bundle: 299 Robux (83% off from 1,500) - includes Quad Burst Rifle (5★), 50,000 Resources, Pathfinder Class
- •Pyro Bundle: 299 Robux (83% off from 1,500) - includes Incendiary Shotgun (5★), 50,000 Resources, Pyro Class
- •Bundle weapons are exclusive - cannot be obtained through regular gameplay
- •NEW SYSTEM: Super Skills have huge impact on runs with game-changing effects
- •NEW POWER-UP: Zombies can drop Super Skill power-ups; pickup grants extra Skill Select with all Super Skills at wave end
- •Merge Points into Random Dmg Skill - combines all skill points into single random damage skill
- •2x Damage to Common Weapons - makes early game weapons viable in late waves
- •X Skill is always offered in Skill Selects - guarantees specific build paths
- •+5 to all Skills, then redistribute - massive power spike, allows complete build reshaping (buffed from +3)
- •Build flexibility: Super Skills make swapping builds mid-run much more feasible
- •NEW SKILL: Bullet Pierce - bullets pierce through zombies at Lv1; upgrade to reduce damage dropoff
- •LUCK Skill: increases odds of rolling higher tier weapons; displays updated roll chances with upgrades
- •Health System Revamp: small Health pickups removed; new Max Health power-up drop added
- •Health conservation is critical - healing is now more impactful but less frequent
- •Wave 30+ difficulty substantially increased - incentivizes team synergy and complete builds
- •Wave 50+ Boss Spawns: Starting Wave 50, multiple bosses spawn during boss waves
- •Waves 50/60/70: 2 Bosses | Waves 80/90: 3 Bosses | Waves 100+: 4 Bosses
- •Late game requires optimized builds and class coordination to survive
- •Clip Size upgrade: now adds +50 to Flamethrower, Minigun, Gatling Laser (was +25)
- •Increased magnet range on power-ups - easier to collect drops
- •Bug fix: same skills no longer appear repeatedly in every skill select
- •NEW FEATURES: Daily Rewards system; Death screen now shows Keys Found that run
- •Starting map now randomizes between City, Metro, Outskirts
- •Weapon Stars: 0.5 to 5 stars = 3.5x damage increase (tested on Crowbar)
- •Clip Size scales linearly to 100; safe to over-level
- •Gun/Melee Damage show diminishing returns after ~25-30; 70+ can turn negative (reports)
- •All stats except Clip Size have diminishing returns (melee damage, swing speed, fire rate)
- •Destruction dmg boosts Flamethrower/Grenade/Boomer mine; not Plasma Laser
- •Mystery box legendary ~2.5%/roll; specific legendary ~0.83% → high variance
- •Chests: 1–4★ drop Rusty/Wooden/Metal/Survivor/Pristine; 5★ can drop Safehouse/Relic
- •Wave 50+ can drop Relic keys (not guaranteed)
Zombie RNG Weapon Tier List
Complete tier list of all weapons in Zombie RNG Arena. Find the best weapons for each situation and optimize your loadout for maximum DPS and survival.
10 weapons
Plasma Laser
TOP TIER: Best weapon for large hordes. Works well with Wastelander and Scientist. One-star is sufficient. Helped players reach wave 122+
Gatling Laser
TOP TIER: Use 5-star Minigun until you get 5-star Gatling Laser. Ammo scales with clip size (wiki is wrong). Current meta for 300+ waves.
Minigun
Use 5-star Minigun as primary until you get 5-star Gatling Laser. Extreme fire rate, reduces movement.
Flamethrower
BUFFED (base dmg 200 > 500). Infinite ammo, burn deals %MaxHP damage, scales late game. Better for Wave 100+ but still not top meta
Plasma Shotgun
BUFFED (base damage): TOP TIER: Essential for Wastelander builds. Great for late game (300+ waves). High burst damage vs bosses. Pair with Auto Shotgun.
Plasma Rifle
Weakest of the plasma line; generally skip in favor of Plasma Laser/Shotgun.
Explosive Crossbow
BUFFED (base damage), reduced total ammo: Shoots arrows that explode after a couple seconds. Excellent for crowd control. Damage scales with Fire+Explosives skill (buffed scaling).
Incendiary Shotgun
BUFFED (base damage): Auto shotgun that sets zombies on fire. Combines immediate damage with burn damage over time. Damage scales with Fire+Explosives skill (buffed scaling).
Quad Burst Rifle
NEW WEAPON: Shoots bursts of 4 bullets, deals massive damage. Excellent accuracy and burst DPS. Damage scales with Guns skill.
Plasma Sword
NEW MELEE WEAPON: Energy-infused sword with extremely high damage output. Available in Weapons Shop.
7 weapons
Chainsaw
NERFED (base dmg 25 > 15): Obsolete in current meta (Jan 2026). Can't even kill wave 30 boss. Melee no longer viable - use Auto Shotgun instead.
Katana
BUFFED (base damage): Fast melee weapon. Still not recommended over Auto Shotgun for current meta.
Sledgehammer
BUFFED (base damage): Massive AOE on 2nd attack, strong knockback. Safer option than Katana.
Great Sword
NEW MELEE WEAPON: Heavy hitting sword with great range and damage. Available in Weapons Shop.
Grenade Launcher
BUFFED (base damage): AOE explosive damage, great for crowds. Scales with Fire+Explosives skill.
Plasma Pistol
Energy weapon, high damage pistol
LMG
BUFFED (base damage): Large magazine, sustained fire power.
8 weapons
Hand Cannon
Massive damage pistol, slow fire rate
Auto Shotgun
TOP TIER: WAY better than Pump Shotgun. Essential for Wastelander builds. Shreds everything. Max this first with Plasma Shotgun and Plasma Laser for best late game setup.
Sniper Rifle
Long range, high headshot damage
Knife
Fast attack speed, good for hit-and-run
Semi-Auto Rifle
High damage per shot, good accuracy
Baseball Bat
Good knockback, solid early melee
Auto Rifle
Balanced assault rifle, good all-rounder
Pump Shotgun
SLIGHTLY NERFED (base damage): High damage at close range, slow fire rate. Auto Shotgun is much better.
5 weapons
UZI
Very high fire rate, close range specialist
Deagle
High damage pistol, great with Sharpshooter class
MP5
High fire rate, good for beginners
Pistol
Starter weapon, reliable backup
Crowbar
Basic melee, saves ammo
Base damage: ~5,000 per shot
Damage scaling: Damage doubles per enemy hit (no limit!)
Mechanic: Must line up zombies in a row to maximize damage
Best upgrade: Clip Size is king (scales linearly to 100)
Gun Damage: ~25 is enough; diminishing returns after that
Best combo: Use with Scientist's Zombie Lure to group enemies, then fire
Scaling: Only scales with Melee Damage
Important: Swing speed and fire rate buffs do NOT affect Chainsaw
Status: Still meta after nerf (Dec 2024)
Best class: Juggernaut for tank builds, or Scientist with Warrior Lv1 perk
Best combo: Plasma Laser + Chainsaw (Laser for waves, Chainsaw for single targets)
Upgrade priority: Focus on Melee Damage, ignore swing speed/fire rate
Highest tier weapons, extremely powerful
Strong weapons, great for mid-late game
Good weapons, solid mid-game choices
Basic weapons, early game options
Star upgrades: Only increase damage
Scaling: 0.5★ to 5★ = 3.5x damage increase
Example (Crowbar): 0.5★ = 113, 1★ = 125, 2★ = 165, 3★ = 210, 4★ = 294, 5★ = 375
Note: This scaling likely applies to all weapons
Best Weapon Combo for Wave 100+:
- •Auto Shotgun - Max this first, much better than Pump
- •Plasma Shotgun - Essential for late game boss damage
- •Plasma Laser - Best for hordes, 1-star is fine
For Wave 300+:
- •5-Star Gatling Laser - Current endgame meta
- •Plasma Laser - Still top tier
- •Use 5-star Minigun until you get 5-star Gatling Laser
Important: Chainsaw and melee builds are obsolete after recent nerfs. Wiki may be outdated - trust community Discord for latest meta.
Star upgrades: Only increase damage
Scaling: 0.5★ to 5★ = 3.5x damage increase
Example (Crowbar): 0.5★ = 113, 1★ = 125, 2★ = 165, 3★ = 210, 4★ = 294, 5★ = 375
Note: This scaling likely applies to all weapons
Zombie RNG Classes
Master Zombie RNG Arena with the perfect class build. Compare costs, stars, perk levels, and special items
Best for Progression: Wastelander is the most prominent class for reaching wave 100+
Best for Scrap Farming: Scavenger has the highest scrap earning rate (earn from crates)
Best Loadout: Wastelander + Auto Shotgun + Plasma Laser + Plasma Shotgun combo
New Classes: Pathfinder (Super Skills), Engineer (Auto-Turret), Pyro (Fire Bomb)
Note: Level 7 skills to unlock Wastelander Lv2 perk. Lv3 requires wave 80 + 7 skills at level 8
- •Lv1: Increase Mystery Box drop chance
- •Lv2: Mystery Boxes reroll duplicates
- •Lv3: Zombies sometimes drop double Scrap
- •Bonus: Extra perk from any random class (Lv3 req)
- •Lv1: 10% chance each round offers a Super Skill
- •Lv2: 10% chance each round offers 2 Super Skills
- •Lv3: Boss waves always offer 2 Super Skills
- •Bonus: Extra perk from any random class (Lv3 req)
Special Item:
Super Skill focused - significantly increases Super Skill opportunities
- •Lv1: Start with Fire Bomb (recharges)
- •Lv2: Don't take fire damage
- •Lv3: Bullets have a chance to set zombies on fire
- •Bonus: Extra perk from any random class (Lv3 req)
Special Item:
Fire Bomb - explodes and bursts into flames on impact, sets zombies on fire
Note:
Level up requirements decreased for faster progression
- •Lv1: Start with placeable Auto-Turret
- •Lv2: Turret is upgradeable to Lv.2
- •Lv3: Turret is upgradeable to Lv.3
- •Bonus: Extra perk from any random class (Lv3 req)
Special Item:
Auto-Turret - Hit with Wrench to upgrade; ammo refills with Max Ammo pickups; damage scales with Guns skill
- •Lv1: Increase melee damage (~50% boost)
- •Lv2: NEW - 50% chance melee attacks grant 10% Health (additional melee damage from old Lv.2 moved to Lv.1)
- •Lv3: Increase melee damage when below 25% Health
- •Bonus: Extra perk from any random class (Lv3 req)
- •Lv1: Increase Gun damage
- •Lv2: Increase base Reload speed
- •Lv3: Increase Move Speed when below 25% Health
- •Bonus: Extra perk from any random class (Lv3 req)
- •Lv1: Significantly increase headshot damage with Pistols
- •Lv2: Pistols have +150% ammo (buffed from +50%)
- •Lv3: Pistols have 25% Critical Hit chance (buffed from 5%)
- •Bonus: Extra perk from any random class (Lv3 req)
- •Lv1: Start with Stimshot
- •Lv2: Reduce Stimshot cooldown
- •Lv3: Revive players twice as fast
- •Bonus: Extra perk from any random class (Lv3 req)
Special Item:
Stimshot (faster revives, shorter cooldown when upgraded)
- •Lv1: +1 Hotbar Slot
- •Lv2: All weapons have +25% ammo (nerfed from +50%)
- •Lv3: 50% chance to upgrade 2 skills instead of 1 (nerfed from 100%, lowered level requirements)
- •Bonus: Extra perk from any random class (Lv3 req)
- •Lv1: Increase base Health, reduce Move Speed
- •Lv2: Reduce damage taken from Fire and Explosions
- •Lv3: Reduce damage taken from Radiation
- •Bonus: Extra perk from any random class (Lv3 req)
- •Lv1: Start with Explosive Mine
- •Lv2: Reduce mine cooldown
- •Lv3: Increase mine explosion radius and damage
- •Bonus: Extra perk from any random class (Lv3 req)
Special Item:
Explosive Mine (area damage, crowd control)
- •Lv1: Start with Throwable Zombie Lure
- •Lv2: Lure lasts longer (~15s at Lv3)
- •Lv3: Lure explodes when timer expires
- •Bonus: Extra perk from any random class (Lv3 req)
Special Item:
Throwable Zombie Lure (lasts longer, explodes at Lv3)
Zombie RNG Codes
Active promo codes for free Scraps and rewards. Updated Jan 2026!
✓ Verified Working Codes
Source: Christmas Event 2025
- Launch Zombie RNG Arena on Roblox
- Click on the Twitter/X icon or Codes button on the side of the screen
- Copy a code from the list above
- Paste the code into the text box
- Press Enter or click Redeem to claim your rewards
Code Tips
- • Codes are case-sensitive - enter them exactly as shown
- • New codes are usually released during updates and events
- • Follow the official Zombie RNG Arena social media for new codes
- • Codes may expire without notice, so redeem them quickly!
Zombie RNG Scripts
Information about scripts and executors for Zombie RNG Arena - Jan 2026
Using scripts or exploits in Roblox games violates the Terms of Service and can result in permanent account bans. We provide this information for educational purposes only.
- DO NOT use scripts on your main account
- Scripts may contain malware - review code before use
- We are not responsible for any bans or damages
- Scripts may stop working after game updates
- •Auto Shoot
- •Auto Collect
- •Bring Mobs
- •ESP
- •Auto Reload
- •Customizable Range Settings
- •Zombie ESP with health bars
- •Boss highlighting
- •Collectible/Loot highlighting
- •Distance display
- •Toggle on/off (P key)
- •Auto collect Scraps
- •Auto collect dropped items
- •Configurable collection range (30 studs)
- •Toggle with C key
- •Lower detection risk
- •Speed boost (adjustable, default: 50)
- •Jump power increase
- •No-clip through walls
- •Fly mode with WASD controls
- •Toggle keybinds: V (Speed), B (Noclip), F (Fly)
✓ Do's
- • Always use a separate/alt account
- • Read and understand the code before running
- • Test in private servers first if possible
- • Be aware scripts may stop working after updates
- • Use antivirus software when downloading executors
✗ Don'ts
- • Never use on your main account
- • Don't run scripts you don't understand
- • Don't use obvious cheats in public servers
- • Don't share executor download links publicly
- • Don't expect scripts to work forever - they get patched
Toggle ESP
Toggle Auto Collect
Toggle Speed
Toggle Noclip
Toggle Fly
Toggle GUI
Interact
Close Script
Zombie RNG Guide
Master Zombie RNG Arena with our comprehensive guide - tips, strategies, and walkthrough for 2026
Zombie RNG Arena is a thrilling Roblox survival game where you must fend off endless waves of zombies. The goal is simple: survive as long as possible while collecting resources, upgrading weapons, and building the perfect loadout.
Kill Zombies
Defeat waves of increasingly difficult enemies
Collect Resources
Earn Scraps and items from defeated zombies
Upgrade Weapons
Get better weapons to handle tougher waves
- •Buy order: Start with basic weapons, save for Plasma Laser or Chainsaw
- •Conserve ammo in early waves - use melee when possible
- •Upgrade Clip Size to 100 (safe to over-level, no diminishing returns)
- •Gun Damage ~25-30 is enough; after 70+ can turn negative
- •Complete the tutorial and use starter codes for free Scraps
- •Best combo for Wave 100+: Max Auto Shotgun + Plasma Shotgun + Plasma Laser
- •Best combo for Wave 300+: 5-Star Gatling Laser + Plasma Laser (use 5-star Minigun until you get Gatling)
- •Auto Shotgun is WAY better than Pump Shotgun - prioritize maxing this
- •Plasma Laser works well with Wastelander and Scientist - even 1-star is powerful
- •Chainsaw and melee builds are obsolete after January 2026 nerfs - avoid them
- •Best for Wave 100+: Wastelander with Auto Shotgun + Plasma Shotgun + Plasma Laser
- •Best for Scrap Farming: Scavenger has highest scrap rate (farm crates)
- •Wastelander is the most prominent class for progression to high waves
- •Wastelander Lv3: upgrade 2 skills instead of 1 (requires wave 80 + 7 skills at level 8)
- •Get gun damage upgrades and luck to level 13 for Auto Shotgun ammo buffs
- •Gun Damage upgrades: Essential for Auto Shotgun and Plasma weapons
- •Luck to Level 13: Increases Auto Shotgun ammo capacity significantly
- •Clip Size: Important for Plasma Shotgun (very ammo-hungry)
- •Avoid Melee Damage: Melee builds are no longer viable after nerfs
- •Speed: Helps with kiting and clearing waves faster for more rewards
- •Duo Strategy: Both players use Wastelander + maxed Auto Shotgun, take one side each
- •Gatling Laser: Ammo DOES scale with clip size (wiki is wrong about this)
- •Clear waves faster with gun builds to maximize scrap rewards
- •Best way to earn scrap: Farm crates with Scavenger class
- •Wiki may be outdated - always check community Discord for current meta
- •Chests: 1–4★ drop Rusty/Wooden/Metal/Survivor/Pristine
- •5★ chests can drop Safehouse/Relic keys
- •Mystery Box: 2.5% legendary drop rate per roll
- •Weapon stars multiply damage significantly (3.5x from 0.5★ to 5★)
- •Save resources for rate-up events during special occasions
Movement
Aim
Shoot
Reload
Interact / Pick up
Switch Weapons
Sprint
Jump
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